B
BRENDAN O'NEILTC
Brendan O'Neil
TC
PLAYBOOK 02Beginner25 min

Directing AI like a VFX supervisor: briefs, notes and references

The difference between "make it better" and a fix you can see. How to brief, how to give notes, and how to turn a reference into numbers a model can hit.

The fastest progress I've had with AI came from the same notes I'd give an artist in a review. The slowest came from vague taste. This playbook is the note-giving system I use, pulled from building this site: about forty rounds on one portrait.

Brief the outcome, not the steps

A good brief says what it's for, what good looks like, and what's off-limits. It doesn't say how to write the code.

Weak:

Make a cool hero section.

Strong:

The home page needs one gesture that says "craft, now code". A split screen: left is hand-made (ink, white), right is machine-made (pixel grid, black, our orange #f5a02a). The divider is a draggable A/B wipe, like a compositor's. No stock imagery. It must work on a phone.

Include the audience, the constraint and the signature idea. Leave the implementation to it.

Show, don't describe

Models are far better with references than adjectives. Give it:

  • An image of the look you want. Paste or drag it in.
  • A screenshot of the current state, marked up. Circle the problem in red and say what's wrong with it.
  • A comparison: "left is ours, right is the reference, match the right."
TipMy most useful habit: screenshot, draw a red line on exactly what's wrong, and send it with one sentence. "This line under the chin shouldn't exist" fixed in one round what paragraphs hadn't.

Give notes like dailies

One note per issue. Say where it is, what's wrong and what right looks like:

Instead of Say
"It looks off" "The ears stick out about a third too far"
"Make it more elegant" "The chest lines are symmetrical, so it reads like a sweatshirt. Make them uneven and broken"
"It's too fast" "The decode is jarring: the glyphs change every frame. Slow it to about 12 changes a second"
"Fix the layout" "When the cursor blinks, 'Syracuse University' drops a line and then jumps back up"

Specific notes produce specific fixes. Vague notes get you a guess.

Measure the reference

When "more like this" stops working, turn the reference into numbers. For the portrait I had Claude write a small script that measures an image:

  • how much of the frame is lit (19% in the reference)
  • how bright and saturated the colour is, and which hues
  • how aligned and soft the strokes are

It then scores our render against the reference, metric by metric. That changed the conversation from taste to targets: "lit area is 16% and should be 19%; colour saturation is 0.13 and should be 0.29."

Analyse this reference image and write a short fact sheet: tone, colour, texture, structure. Then write a script that scores a render against it on the same measures.

IGLit area of the frame
  • Our render16%
  • Reference19%
IGColour saturation
  • Our render0.13
  • Reference0.29

Make it prove the work

Ask for evidence, not reassurance:

  • "Screenshot it at desktop and phone widths."
  • "Measure whether anything moves during the animation."
  • "Run it and paste the output."

If it can't show you, it hasn't checked.

Know when to cut

Some directions don't work, however well you note them. In this build, a scroll story, an offline-render frame player and an "ink smoke" effect were all built, worked, and were thrown away. Say it plainly: "This isn't working. Revert to the previous version and let's try a different approach." With git, that costs nothing.

Note-giving checklist

  1. Brief: purpose, what good looks like, constraints
  2. References: images, not adjectives
  3. One note per issue: where, what, what right looks like
  4. Marked-up screenshots for anything visual
  5. Evidence before approval
  6. Cut and revert without guilt

Next playbookBuild your first real tool, from idea to working app →

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End of reel · TC 20:00:00:00